PyIDE
PyIDE loads Pyodide from its versioned jsDelivr CDN by default. The full runtime distribution and its bundled packages are very large, so Hyperbook keeps them out of the exported book. Readers need an internet connection; their browsers download the runtime and requested packages and can cache these files for later visits.
To include Pyodide locally for self-hosted or offline books, set elements.pyide.cdn to false in hyperbook.json:
{
"name": "My offline Hyperbook",
"elements": {
"pyide": { "cdn": false }
}
}
The CLI then downloads and caches the full distribution the first time a build uses PyIDE. To prepare an offline build, run npx hyperbook assets fetch while online, then npx hyperbook build --offline. In VS Code, also run Hyperbook: Download Element Runtimes... and select PyIDE. Bundled packages then work without a CDN connection. Packages installed from PyPI through the packages attribute still need a network connection.
See CDN configuration for custom asset servers and hosting and caching for browser and build caches.
The pyide element represents a Python Integrated Development Environment (IDE) component.
It is used to embed a Python coding environment within the hyperbook website.
This element allows users to write, edit, and execute Python code directly in the browser.
Attributes
| Attribute | Description | Default |
|---|---|---|
packages |
Comma-separated list of PyPI packages to install with micropip before running the code |
- |
canvas |
Enable the canvas view for libraries such as pygame or turtle |
false |
:::pyide
```python
a = 5 + 2
print(a)
```
:::
You can also use any package listed here: https://pyodide.org/en/stable/usage/packages-in-pyodide.html
If you need packages from PyPI, use the packages attribute with a comma-separated list. Hyperbook loads micropip and installs these packages before executing your script.
:::pyide{packages="snowballstemmer"}
```python
import snowballstemmer
stemmer = snowballstemmer.stemmer("english")
print(stemmer.stemWords(["running", "runner", "runs"]))
```
:::
:::pyide
```python
import numpy as np
a = np.arange(15).reshape(3, 5)
print(a)
```
:::
Add test cases
You can add test cases to the code snippets by adding a test tag to the code block. The #SCRIPT# comment will be replaced by the written code. It can be placed in any part of the code block.
:::pyide
```python test
#SCRIPT#
r = check_palindrom("uhu")
if r:
print("Pass")
else:
print("Fail")
```
```python test
#SCRIPT#
r = check_palindrom("test")
if not r:
print("Pass")
else:
print("Fail")
```
```python
def check_palindrom(s):
return True
```
:::
When your code calls input(), the browser shows a prompt dialog for the value.
:::pyide
```python
a = input("Enter a value: ")
print(a)
```
:::
Stopping the execution
Use the Stop button in the editor to request an interrupt. For infinite loops or long-running processes, interruption is only reliable when these two headers are set on your server:
'Cross-Origin-Embedder-Policy': 'require-corp'
'Cross-Origin-Opener-Policy': 'same-origin'
Libraries with SDL
PyGame
Top-level PyGame loops are wrapped automatically for browser execution, so you can write the loop directly without asyncio.run(...).
The drawing area takes its size from pygame.display.set_mode, so the canvas is as large as the surface your script asks for.
:::pyide{canvas}
```python
import pygame
pygame.init()
screen = pygame.display.set_mode((400, 300))
clock = pygame.time.Clock()
r = 0
g = 0
b = 0
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
r = (r + 50) % 256
elif event.key == pygame.K_g:
g = (g + 50) % 256
elif event.key == pygame.K_b:
b = (b + 50) % 256
elif event.key == pygame.K_ESCAPE:
running = False
elif event.type == pygame.QUIT:
running = False
screen.fill((r, g, b))
pygame.display.flip()
clock.tick(60)
```
:::
Pytamaro
Use packages="pytamaro" to render show_graphic(...) and show_animation(...) in the output panel.
:::pyide{packages="pytamaro"}
```python
from pytamaro import *
block_size = 25
num_blocks = 16
line = empty_graphic()
for col in range(num_blocks):
if col % 2 == 0:
color = black
else:
color = white
block = rectangle(block_size, block_size, color)
line = beside(line, block)
second_line = rotate(180, line)
finish_line = above(line, second_line)
show_graphic(finish_line)
```
:::
Turtle
The browser turtle API is available via from turtle import *.
Movement
| Method | Parameters | Description |
|---|---|---|
forward, fd |
distance |
Move the turtle forward by the given distance. |
backward, bk, back |
distance |
Move the turtle backward by the given distance. |
left, lt |
angle |
Turn the turtle left by the given angle in degrees. |
right, rt |
angle |
Turn the turtle right by the given angle in degrees. |
goto, setpos, setposition |
x, y or (x, y) |
Move the turtle to an absolute position. |
setx |
x |
Set only the x coordinate. |
sety |
y |
Set only the y coordinate. |
setheading, seth |
angle |
Set the turtle heading directly. |
home |
none | Move back to the center and reset the heading. |
circle |
radius, steps=120 |
Draw an approximated circle. |
Pen and drawing
| Method | Parameters | Description |
|---|---|---|
penup, pu, up |
none | Lift the pen so movement no longer draws lines. |
pendown, pd, down |
none | Lower the pen so movement draws lines again. |
pensize, width |
size |
Set the stroke width for new lines. |
colormode |
mode=1.0 |
Set or return the current color mode. Use 255 before passing RGB tuples with values from 0 to 255. |
pencolor |
color |
Set the line color. |
fillcolor |
color |
Set the fill color used by begin_fill / end_fill. |
color |
stroke or stroke, fill |
Set stroke and fill color together. |
dot |
size=5, color=None |
Draw a filled dot at the current position. |
begin_fill |
none | Start recording a filled shape. |
end_fill |
none | Finish and fill the current shape. |
write |
text, move=False, align=\"left\", font=None |
Draw text at the current turtle position. |
bgcolor |
color |
Set the turtle canvas background color. |
bgpic |
filename=\"\" |
Load a background image from the Pyodide file system, or clear it with an empty string. |
State
| Method | Parameters | Description |
|---|---|---|
position, pos |
none | Return the current turtle position as (x, y). |
xcor |
none | Return the current x coordinate. |
ycor |
none | Return the current y coordinate. |
heading |
none | Return the current heading in degrees. |
towards |
x, y |
Return the angle from the turtle to the given point. |
pen |
options=None |
Return the current pen state, or update parts of it from a dictionary-like object. |
isvisible |
none | Return whether the turtle cursor is currently visible. |
shape |
name=None |
Set or return the turtle shape. Available shapes: 'classic' (default), 'arrow', 'turtle', 'triangle', 'square', 'circle'. |
Screen and reset
| Method | Parameters | Description |
|---|---|---|
speed |
value=0 |
Set the turtle animation speed. Higher values draw faster. |
screensize |
canvwidth=None, canvheight=None, bg=None |
Return or update the turtle canvas size and optional background color. Scrollbars appear when the canvas is larger than the panel. Default size is 640×480. |
showturtle, st |
none | Show the turtle cursor. |
hideturtle, ht |
none | Hide the turtle cursor. |
clear |
none | Clear the drawing but keep the current turtle state. |
reset |
none | Reset the turtle state and clear the drawing. |
Multiple turtles
Use Turtle() to create additional independent turtles that share the same canvas. Each turtle has its own position, heading, color, shape, and pen state and is controlled through the object it returns.
:::pyide{canvas}
```python
from turtle import *
from random import randint
speed(0)
penup()
goto(-140, 140)
for step in range(15):
write(step, align='center')
right(90)
for num in range(8):
penup()
forward(10)
pendown()
forward(10)
penup()
backward(160)
left(90)
forward(20)
red = Turtle()
red.color('red')
red.shape('turtle')
red.penup()
red.goto(-160, 100)
red.pendown()
blue = Turtle()
blue.color('blue')
blue.shape('turtle')
blue.penup()
blue.goto(-160, 70)
blue.pendown()
green = Turtle()
green.shape('turtle')
green.color('green')
green.penup()
green.goto(-160, 40)
green.pendown()
for turn in range(100):
red.forward(randint(1, 5))
blue.forward(randint(1, 5))
green.forward(randint(1, 5))
```
:::
:::pyide{canvas}
```python
from turtle import *
speed(50)
colormode(255)
screensize(900, 700, "#0f172a")
bgcolor("#0f172a")
pensize(2)
colors = [
(244, 114, 182),
(56, 189, 248),
(251, 191, 36),
(74, 222, 128),
]
for step in range(48):
pencolor(colors[step % len(colors)])
circle(160 - step * 2)
right(15)
penup()
goto(0, -20)
pencolor("#f8fafc")
write("Hyperbook", align="center", font=("Arial", 24, "bold"))
hideturtle()
```
:::